Real-time 3D demo written in C + + with OpenGL and GLSL. More information (in French): yannick.gerometta.free.fr executable: yannick.gerometta.free.fr Source: yannick.gerometta.free.fr Bump Mapping, Parallax Mapping, Parallax Occlusion Mapping (mapping relief), Dynamic Cube Environment Mapping , Cel-shading, bloom, depth of field, shadow mapping, rendering, anaglyph, rendering fur, rendering grass, water reflection / refraction, chromatic aberration. Authors: Clément Vayer, Samuel Martin, LeroiMorgan, Yannick Gerometta
Tags: demo, démo, opengl, c++, glsl, shader, gpu, 3D, realtime, real, time, temps, réel, reel, bump, parallax, occlusion, relief, mapping, game, engine, level, editor, terrain, chunks, quadtree, cel, shading, cel-shading, effect, anaglyph, anaglyphe, water, eau, grass, herbe, fur, poil, reflection, refraction, bloom, depth of field, dof, profondeur de champ, shadow, ombre, ombrage
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